Tuesday, 18 March 2014

Horse Jump

A few weeks back, I had successfully publish my first game made using Unity:



Help the horse jump over obstacles as he runs across the land. Arrow keys maneuver the horse, while space makes it jump.

I got to learn java script beforehand, so I got a big advantage. It took me a long time to make it, however, because of debugging as well as unfamiliarity on Unity itself. At least there's Google search to help me get the things I want.


Even though I have already published the game, I felt there are more thing I could add into the game. Just that I wanted to complete it in a month for another. After publishing, I just realized that I needed an extra obstacle that requires the horse to stay on the ground. Without it, the player could have jump onto the edge and stay there for maximum score. I also could have added a clearer text by adding in a new font into the assets. This could have prevent text meshes from looking pixilated. The reason why not all texts look pixilated is because I have saved some of them as sprites, not text meshes.

I would probably touch on it around next year, after I've completed my 1GAM challenge. What I want to do is to get familiar with this software.

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